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- return game:GetService(k)
- })
- local movethemouse = mousemoverel or Input.MoveMouse --Mouse Move Function.
- local autoshoot = false
- local vischeck = true
- local cam = safe.Workspace.CurrentCamera -- Current Camera
- local lp = safe.Players.LocalPlayer -- Local Player
- local lpc = safe.Players.LocalPlayer.Character -- Local Player Character
- local wtos = function(v) -- World To Screen
- end
- local distFromCenter = function(x, y)
- local vps = cam.ViewportSize -- Get ViewPortSize.
- local vpsy = vps.Y
- local screencentery = vpsy/2
- local xdist = (x - screencenterx) -- X Distance From Mid Screen.
- local ydist = (y - screencentery) -- Y Distance From Mid Screen.
- local Hypotenuse = math.sqrt(math.pow(xdist, 2) + math.pow(ydist, 2))
- end
- local function inlos(p, ...) -- In line of site?
- return #cam:GetPartsObscuringTarget({p}, {cam, lp.Character, ...}) 0
- local getclosestPlayer = function() -- Checks the closest player based on Hypotenuse.
- local maxdist = 75
- local plr = 'none'
- v = plrs[i]
- if v.Character then
- local hpos = wtos(v.Character.Head.Position)
- if idist < dist and idist < maxdist then
- plr = v
- end
- end
- return plr, dist
- local vps = cam.ViewportSize
- local vpsy = vps.Y
- local screencentery = vpsy/2
- local aimatx
- if x > screencenterx then
- aimatx = aimatx/aimspeed
- if aimatx + screencenterx > screencenterx * 2 then
- end
- if x < screencenterx then
- aimatx = aimatx/aimspeed
- aimatx = 0
- end
- if y > screencentery then
- aimaty = aimaty/aimspeed
- if aimaty + screencentery > screencentery * 2 then
- end
- if y < screencentery then
- aimaty = aimaty/aimspeed
- aimaty = 0
- end
- return aimatx, aimaty
- local player = safe.Players.LocalPlayer
- local screensizex = mouse.ViewSizeX
- local midx = screensizex/2
- local mousex = mouse.X
- local moveamountx = midx - mousex
- movethemouse(moveamountx, moveamounty)
- local newmousex = safe.Players.LocalPlayer:GetMouse().X
- local newmousey = safe.Players.LocalPlayer:GetMouse().Y
- if player.Character.Humanoid.Health > 0 then
- if inlos(closestplayer.Character.Head.Position, closestplayer.Character) then
- local p = camera:WorldToScreenPoint(closesthead.Position)
- local xdistancetohead, ydistancetohead = AimAt(p.X, p.Y + 32)
- end
- end
- game:GetService('RunService').Stepped:connect(function()
- --MouseTests()
- end)
- local mouse = plr:GetMouse()
- if key 't' then
- print('Aimbotting: ' .. tostring(aimbotting))
- end
- teamcheck = not teamcheck
- end
- if inputObject.UserInputType Enum.UserInputType.MouseButton2 then
- while MB2Held do
- MouseTests()
- wait()
- end
- if inputObject.UserInputType Enum.UserInputType.MouseButton2 then
- end
- game:GetService('UserInputService').InputBegan:connect(onKeyPress)
- game:GetService('UserInputService').InputEnded:connect(onKeyRelease)
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